Unlock: Project Management
This award-winning game is designed to encourage players to think like Project Managers using high-pressure single-player scenario-based gaming whilst covering project management skills needed at Level 2 training. Deal with stakeholders, project scope, planning, issue management, risk management, reporting and balancing. The game is set on an island where you must provide low-cost sheltering for the affected population. Each level is scored and there is an opportunity for self-assessment.
Unlock Project Management is £30.00 (plus VAT where applicable) per user per year.
Read how University of Liverpool successfully used Unlock: Project Management.
What does the course cover?
The core project management skills needed to undertake a project management role.
How long does it take to play?
The exact length will depend upon how good you are but on average it’ll take 2 hours to complete.
How many times can you play it?
As many times as you want.
Is it a single or multiplayer game?
It is designed as a single-player game.
How much does it cost?
A license for Unlock Project Management is £30 (+VAT) per person per year.
Course breakdown
Level 1: Define the plan
The player must gather and understand stakeholder needs and requirements, perform risk assessments and complete a project definition.
Level 2: Set up
The player must establish the team, manage deliverables and overcome the problems that they face. Things don't always go to plan. Can they handle the pressure?
Level 3: Perform the plan
Relocation of the village is underway and progress is being reviewed. The player will regularly perform quality assurance and react to an increase in scope while overcoming a variety of realistic issues.
Level 4: Perform the plan
Things never go perfectly to plan. The player must take in all problems and work out the best solution. Will they overcome the problems and still produce quality deliverables?
Level 5: Perform the plan
The situation evolves. The player must revert back to stakeholder research and information to check the project priorities.
Level 6: Project handover & review
The player will review the final progress of the plan. Their success will be assessed and stakeholder satisfaction will be measured.
Assessment/Feedback
Each level is scored and offers feedback on the learner's progress. In-game characters give feedback and there is opportunity for self-assessment. Accompanying material provides further insight into successful project management.
Purchase a license
Email our team to order your license. We’ll respond within 24 hours (Monday-Friday) and will issue an invoice for the required number of licenses.