Serious Games awards
Here is a list of awards for serious games, its a work in progress so please contact us if you know of any more we can add - or any more detail about submission deadlines for next year's awards...
Games for Change Awards
New York, Applications Closed 2nd March
The Games for Change Awards celebrate the year's best social impact games. There are three categories; Best Gameplay, Most Significant Impact and Most Innovative. Winners are announced at the Games for Change Festival's Awards Ceremony.
Serious Play Conference Awards
Pittsburgh, Deadline for Applications 1st April, Cost $150-350
The Serious Play Conference, now in our 5th year, is a leadership conference for professionals who embrace the idea that games can revolutionize learning. Speakers, who come from all parts of the globe, share their experience creating or using games in the corporation, classroom, healthcare institution, government and military and offer tips on how to move game-based education programs ahead.
German Computer Game Awards (Serious Game Category)
Netherlands, Applications closed 31st January
In the category of Best Serious Game the best Computer Simulation (Serious Game) will be awarded from Germany. Serious Games use technologies from the computer and video game industry, for example, simulation technologies to treat serious issues in a fun way. So you use the motivational and / or entertaining game mechanics for the transfer of skills and knowledge and can be used in education and training. This category can be awarded in other sectors of the economy as an alternative successful examples of playful representation (Gamification) as well as technology transfer from the computer and video game industry. If there is such a distinction, the category is renamed in the respective year in Best Playful representation (Gamification) and Best Technology Transfer. This award is endowed with € 30,000.00.
Serious Play Awards
California, Application Deadline 14th March
The Immersive Learning Research Network (iLRN) is an international organization of developers, educators, and research professionals collaborating to develop the scientific, technical, and applied potential of immersive learning.
The eLearning Awards (Learning Technologies Award Category)
London, Application Deadline 30th September
Celebrating quality, excellence and best practice
The Learning and Performance Institute hosts the annual Learning Awards to recognise outstanding examples of high standards, best practice, innovation and excellence in Learning and Development.
The Fun and Serious Game Festival Awards (Serious Game Category)
Spain, Application Deadline TBC but likely to be September 2016
The Fun & Serious Game Festival was established in 2011 to recognise the best fun and serious games of the year and, through them, the work of artists, developers, directors, producers, and all the professionals in the video game industry.
Bilbao (Spain) will be the city of video games thanks to the 5th Fun & Serious Game Festival, which is becoming a leading event in the sector in Europe.
Awards are given to the best video games in entertainment and other industries. The latter are the so-called ‘Serious Games’ using video game technologies in developments for education, health, aerospace, culture and many other sectors.
The awards are meant to debunk stereotypes about video games and give a well-deserved boost to the video game industry.
GALA Conference Awards
Italy, TBC but likely to be October 2016
The GALA Conf SG Awards wants to favor the flourishing of the SGS market by encouraging students, newcomers, amateurs developers and small studio to present their work in a friendly contest. Organized by the Serious Games Society, the awards are based on the judgment of experts of the SGS network.
The experts will evaluate the user experience and the learning effectiveness of the submitted games. Games on any application field are welcome.
Gamification World Awards
Spain, TBC but likely to be October 2016
The Gamification World Awards (GWA) will honor the most outstanding gamification projects of the year and their creators. Awarded by an international Jury, the main goal is to encourage the various agencies/promoters/companies to share their projects in the Gamification World Map. In addition, they are meant to become an annual meeting point for the gamification industry, where the best projects of the year can be recognized.
The Serious Games Showcase and Challenge
Florida, TBC but likely to be September '16
The Serious Games Showcase & Challenge is the premiere venue for recognition of excellence in the field of Serious Games development. The Challenge prides itself on helping foster creativity and innovation in Serious Games since 2006 as part of NTSA's I/ITSEC Conference held in Orlando, FL.
The Brandon Hall Group Excellence in Learning Awards (Learning and Development Category; Best Use of Games and Simulations for Learning)
Florida, Application Deadline 23rd September '16
Now entering its 21st year, the Brandon Hall Group HCM Excellence Awards Program is the most prestigious awards program in the industry. Often times called the “Academy Awards” by Learning, Talent and Business Executives, the program was one of the first of its kind in the learning industry, which was pioneered in 1994.
The Dutch Game Awards (Serious Game Category)
Netherlands, TBC
The Dutch Game Awards are the professional awards for the Dutch and Flemish gaming industry. On 30 September they are awarded for the eighth time during the Awards Dinner.
The Tech and Learning Awards
TBC likely to be April '16
Tech & Learning's Awards of Excellence program has been recognizing outstanding ed tech products for over 30 years. With a solid reputation in the industry as a long-standing, high-quality program, the AOE recognizes both creative new offerings and significantly updated products that help educators in the business of teaching, training and managing with technology. All entries are given a rigorous test-driving by qualified educators in several rounds of judging. Products are also carefully screened by the T&L editorial team.
Evaluation criteria include the following: quality and effectiveness, ease of use, creative use of technology, and suitability for use in an educational environment.
eLearning Awards - Best Game for Learning Category
London, Application opens March '16 and closes June '16
The E-Learning Awards showcase some of the most recognisable, memorable, and life-changing e-learning worldwide. They are internationally recognised and open to organisations of all sizes - if you offer outstanding e-learning, then you should be entering the E-Learning Awards!
Independently judged to the highest and most rigorous of standards, there is no greater recognition of your hard work and commitment to e-learning than winning an E-Learning Award. Reaching the shortlist is really something to shout about. Winning is proof to your, clients, colleagues and rivals that you're at the top of your game – a shining example to the learning and technology world.
Elearning! Learning Champions Award
TBC, likely to be December '16
The first annual Learning! Champion Awards recognizes individuals for exceptional contributions to the industry. Nominees can be innovators, thought-leaders, trail-blazers, mentors, cutting-edge technologists, rookie of the year, creative consultants, or high performing learning leaders that positively impact the learning industry. Nominate a client, leader or mentor for consideration.
IMGA International Mobile Gaming Awards
EU Applications closed January'16, but applications are open for the IMGA China, Application Deadline September '16
In 2004 games were made for phones with a resolution 176 x 220 pixels and they had to be below 1 MB in size. Now games are running on devices with 2,048 x 1,536 pixels and many games are heavier than 1 GB. The first IMGA had 85 entrants and it took only half a day to judge them. Now, more than 1000 entries are expected and 20 judges will begin pre-judging three weeks before the actual 2-day judging session in France.
Serious Games and Applications for Health - Papers/Demo/Workshops Submission
Florida, TBC but likely to be November'16
It is with great pleasure that we invite you to participate in the 4th International Conference on Serious Games and Applications for Health, IEEE SeGAH 2016, to be held in Orlando, at the Center for Emerging Media, University of Central Florida, from May 11-13, 2016.
San Francisco and France, TBC
The Game Developers Choice Awards are the premier accolades for peer recognition in the digital games industry. Each year, the Choice Awards recognize and celebrate the creativity, artistry and technical genius of the finest developers and games created in the last year.
Applications close 25th March'16
VSGames 2016 aims to continue the series’ overall goals of developing and nurturing theoretical and academic rigour in the discussion of serious games and virtual worlds.
JCSG - Serious Games Papers Submission
Australia, Application Deadline May'16
We invite researchers, developers, practitioners, designers, writers and artists of serious games to submit their work and join us at JCSG 2016. Accepted papers are expected to present high quality material that illustrates the broad range of work in serious games and gamification, with particular interest in best practice and field / case studies, but also underlying theories, models, designs, and artwork. We seek submissions on serious games, supported on, or across, any technology and delivery platforms, including traditional or novel, augmented and virtual reality, mobile and location-based, and transmedia, etc.
Application Deadline November '16
To recognize the impact of individuals and teams upon not only the I/ITSEC Conference but the greater Training, Modeling and Simulation Community, a variety of awards and recognitions have been established. Each has its own method of nomination and award process, please select the specific award for details and history.
Serious Games Conf, CeBIT
TBC
Under the heading Virtual & Other Realities the 9th Serious Games Conference (SGC) focuses on Virtual Reality, Augmented Reality and other digital application environments.
Since 2015 the SGC also looks at Applied Interactive Technoligies (APITs) and therefore integrates the potentials for the industry 4.0. Consequently the conference approaches sociocultural as well as economic potentials in the field of Serious Games and Gamification.