Posts by Helen Routledge
Totem helps clients win GOLD!

It is with great pleasure that we can announce our client The Gap Partnership has won a Gold Medal for their Innovative Blended Learning Program delivered in partnership with Colgate.

Totem Learning worked with The Gap Partnership to create the online element of the programme - The Foundation Negotiator; an innovative gamified elearning course.

Read More
Helen Routledge
We are One to Watch

Our innovations in serious games, gamification, augmented reality and virtual reality across many sectors has been recognised by CreaTech 2021. Totem Learning has been selected as One to Watch by the Creative Industries Council.

Read More
Helen Routledge
Saying goodbye to a virtual legend

The Business Game was one of the first serious games to enter the commercial market and was used by hundreds of thousands of students across the globe from Singapore to Suriname. For many years it was used by The Princes Trust as part of the National Enterprise Challenge and even Prince Charles himself has had a play.

Read More
Helen Routledge
The 'April Fools' joke that created the largest collaborative art project in history

Place was an experiment on Reddit to examine human interaction at scale launched on April fool’s day and was live for 72 hours.

It simply started as a 1000 v 1000 blank canvas of pixels. Every 5 minutes someone could change the colour of a pixel.

As you can image it started off as a chaotic mishmash of colours and patterns but quite quickly clans started to form and people realised that if they worked together they would be able to produce something greater.

Read More
Helen Routledge
The importance of characters in games

Social learning theory focuses on the importance of observation and modelling as a key part in the learning process alongside classical and operant conditioning.

Social learning was illustrated by one of my favourite experiments by Banduras Bobo Doll experiment in 1961. Modelling is taking on board the behaviours which we observe from people around us. In society, we are surrounded by role models, who illustrate both positive and negative behaviours. For children this modelling is an essential part of their development, helping to mould them into the person they are to become. It is also important for adults as well.

Read More
Helen Routledge
Augmented Reality, Virtual Reality and the 'Magpie Effect'

Google Glass was first made available for sale in 2013 and brought with it the promise of a new way of viewing the world with added information and personalised views, if you could afford the hefty price tag of course. At the same time Virtual Reality stormed into our awareness with the Oculus Rift, a completely immersive, yet still admittedly basic, gaming head set.

Read More
Helen Routledge
Girl Power!

GIRL POWER!

International Women’s Day is here again! What a great opportunity to write a post and allow the members of the team to contribute and share their stories!

According to the IWD website ‘International Women's Day has been observed since in the early 1900's, a time of great expansion and turbulence in the industrialized world that saw booming population growth and the rise of radical ideologies.

Annually on 8 March, thousands of events are held throughout the world to inspire women and celebrate achievements. So make a difference, think globally and act locally!! Make every day International Women's Day. Do your bit to ensure that the future for girls is bright, equal, safe and rewarding.’

Each story below has been written by one of our team members. They represent our experiences and stories from the industry we are so passionate about. We hope you enjoy reading them. 

Read More