Totem helps clients win GOLD!
It is with great pleasure that we can announce our client The Gap Partnership has won a Gold Medal for their Innovative Blended Learning Program delivered in partnership with Colgate.
Totem Learning worked with The Gap Partnership to create the online element of the programme - The Foundation Negotiator; an innovative gamified elearning course.
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Why does Virtual Reality work for Learning and Development?
We know that VR can create immersive and memorable experiences that would not be possible, or would be prohibitively expensive to create at scale, in the real world. And what’s more, these events can take place at home, or in the classroom removing further barriers and costs to training.
So far in this series we’ve looked at what VR is as well as how effective it can be! This week let’s take a look at why VR works.
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We are One to Watch
Our innovations in serious games, gamification, augmented reality and virtual reality across many sectors has been recognised by CreaTech 2021. Totem Learning has been selected as One to Watch by the Creative Industries Council.
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Virtual Reality - how effective is it really?
In the first in the series - What is Virtual reality and how can I use it in my organisation? - we covered the fundamentals of VR and where it can be used.
Today let’s look at how effective it can be.
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What is Virtual reality and how can I use it in my organisation?
o doubt if you work in L&D or HR you’ve heard someone talk about Virtual Reality (VR). But what is it and what is it really capable of. Over the next few weeks we’re going to explore some of the frequently asked questions around this topic to shed some light on this relatively new technology.
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5 reasons why you need games as part of your learning and development blend.
What is it that games give us that traditional approaches don't?
We can break this down into two specific drivers; the benefits for learners and the benefits for the organisation.
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5 essential components of games based learning
There’s a lot to consider when you start designing games for learning and behaviour change. In this blog we’ve noted our top 5!
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How to use rewards to boost motivation, reinforcement and engagement by using gamification
Gamification is the application of game mechanics to typically non-game based systems and processes with the aim of changing behaviour or raising awareness. Rewards are a key component of games, read on to understand how to use them effectively to boost engagement and motivation.
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What you need to know about effectively developing and relaying content to a diverse audiences
The secret to effectively developing and relaying content to a diverse set of audiences is to first understand different user requirements.
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