For us, great learning design is about a lot more than just providing something that looks good. It has to feel good to use and produce great results. VR has so much potential, but it is not a magic pill for engagement and impact. It has many benefits but also there are some core considerations you need to think about before implementing this type of training.
Read MoreSerious games and gamification are both approaches that use elements of game design in non-game contexts, such as education and training. This blog explores the approaches and benefits of a game-based approach to L&D.
Read MoreThere are many challenges that L&D teams may face, and the specific challenges will vary depending on the organisation and the learning goals. Read on to hear about five common challenges that L&D teams may encounter and how immersive learning can help.
Read MoreImmersive learning is a type of educational approach that seeks to fully engage learners in the learning process by using immersive environments or experiences. Read on to learn more.
Read MoreHelen Routledge, Totem Learning’s CEO has been named in the 2022 publication because she has been working tirelessly for the last 20 years to grow the game-based learning market in the UK and globally.
Read MoreGamification is all about selecting the best game mechanics for a learning challenge and crafting a solution that will drive engagement and increase performance in learners. Here are 3 reasons why human resource managers simply cannot ignore gamification in their corporate training strategy.
Read MoreWhat is Gamification? Gamification is a term that you’ve probably heard before, but it can mean so much more than points, badges, and leaderboards. By understanding the power of true game mechanics you can hit the sweet spot between game mechanics, subject matter expertise, and great user-centered design.
Read MorePBLs (points, badges and leaderboards) are the easiest, most fundamental elements of games like candy crush, even world of warcraft merged with loyalty rewards systems from the world of marketing and the most basic gamification platforms just leave them as they are in fixed systems. The trick that was missed? Those games developers and many like them…
Read MoreThe potential of games to drive behaviour change has been well known by any gamer and a growing number of evangelists including academics, researchers, schools and multinational blue chip corporations. Whether you call them Gamification, Serious Games, Simulations, Edutainment, or whatever, they all have one thing in common…
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